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This search based on the January 15, 2004 release of the Rulings.

408.1 - Timing, Priority, and the Stack
  • 408.1a - Spells and activated abilities can be played only at certain times and follow a set of rules for doing so. [CompRules 2003/07/01]
  • 408.1b - Spells and activated abilities are played by players (if they choose) using a system of priority, while other types of abilities and effects are automatically generated by the game rules. Each time a player would get priority, all applicable state-based effects resolve first as a single event (see Rule 420, "State-Based Effects"). Then, if any new state-based effects have been generated, they resolve as a single event. This process repeats until no more applicable state-based effects are generated. Then triggered abilities are added to the stack (see Rule 410, "Handling Triggered Abilities"). These steps repeat in order until no further state-based effects or triggered abilities are generated. Then the player who would have received priority does so and may play a spell or ability, or take a special action (such as playing a land), or pass, as governed by the rules for that phase or step. [CompRules 2003/10/01]
  • 408.1c - The active player gets priority at the beginning of most phases and steps, after any game actions are dealt with and abilities that trigger at the beginning of that phase or step go on the stack. No player gets priority during the untap step and players usually don't get priority during the cleanup step (see Rule 314.3). The player with priority may either play a spell or ability, take a special action, or pass. If he or she plays a spell or ability, or takes a special action, the player again receives priority; otherwise, his or her opponent receives priority. If both players pass in succession (that is, if both players pass without taking any actions in between passing), the top object on the stack resolves, then the active player receives priority. If the stack is empty when both players pass in succession, the phase or step ends and the next one begins. [CompRules 2003/10/01]
  • 408.1d - A player may play a spell or activated ability only when he or she has priority. Spells other than instants can be played only during a player's main phase, when that player has priority, and only when the stack is empty. [CompRules 2003/07/01]
  • 408.1e - When a spell is played, it goes on top of the stack. When an activated ability is played, it goes on top of the stack. [CompRules 2003/07/01]
  • 408.1f - Triggered abilities can trigger at any time, including during the playing or resolution of a spell or another ability. However, nothing actually happens at the time the abilities trigger. Each time a player would receive priority, each ability that has triggered is put on the stack (if it hasn't already been put on the stack). Then the player gets priority and may play spells or abilities. (See Rule 410, "Handling Triggered Abilities.") [CompRules 2003/07/01]
  • 408.1g - Combat damage goes on the stack once it's been assigned. For more information, see Rule 310, "Combat Damage Step." [CompRules 2003/07/01]
  • 408.1h - Static abilities aren't played-they continuously affect the game. Priority doesn't apply to them. (See Rule 405, "Static Abilities," Rule 418, "Continuous Effects," and Rule 419, "Replacement and Prevention Effects.") [CompRules 2003/07/01]
  • 408.1i - Special actions don't use the stack. The special actions are playing a land (see Rule 408.2d), turning a face-down creature face up (see Rule 408.2h), ending continuous effects or preventing delayed triggered abilities (see Rule 408.2i), and suspending or ignoring continuous effects (see Rule 408.2j). [CompRules 2003/12/01]
408.2 - Actions That Don't Use the Stack
  • 408.2a - Effects don't go on the stack; they're the result of spells and abilities resolving. Effects may create delayed triggered abilities, however, and these may go on the stack when they trigger (see Rule 404.4). [CompRules 2003/07/01]
  • 408.2b - Static abilities continuously generate effects and don't go on the stack. [CompRules 2003/07/01]
  • 408.2c - State-based effects (see Rule 420) resolve whenever a player would receive priority as long as the required game condition is true. [CompRules 2003/07/01]
  • 408.2d - Playing a land is a special action consisting of putting that land into play. (See Rule 212.6, "Lands.") A player can play a land only during a main phase of his or her turn, when he or she has priority and the stack is empty. The player who played the land gets priority after this special action. [CompRules 2003/10/01]
  • 408.2e - Mana abilities resolve immediately. If a mana ability produces both mana and another effect, both the mana and the other effect happen immediately. If a player had priority before a mana ability was played, that player gets priority after it resolves. (See Rule 406, "Mana Abilities.") [CompRules 2003/10/01]
  • 408.2f - Characteristic-setting abilities, such as "[This object] is red," are simply read and followed as applicable. (See also Rule 405.2.) [CompRules 2003/07/01]
  • 408.2g - Game actions-phasing in and out during the untap step, untapping during the untap step, drawing a card during the draw step, declaring attacking or blocking creatures, cleanup, and mana burn-don't use the stack. [CompRules 2003/07/01]
  • 408.2h - The controller of a face-down permanent may turn it face up. This is a special action. (See Rule 504, "Face-Down Spells and Permanents.") A player can turn a face-down permanent face up only when he or she has priority. That player gets priority after this special action. [CompRules 2003/12/01]
  • 408.2i - Some effects allow a player to take an action at a later time, usually to end a continuous effect or to stop a delayed triggered ability. This is a special action. A player can end a continuous effect or stop a delayed triggered ability only if the effect or ability allows it and only when he or she has priority. The player who took the action gets priority after this special action. [CompRules 2003/12/01]
  • 408.2j - Some effects from static abilities allow a player to take an action to ignore or suspend the effect from that ability for a duration. This is a special action. A player can take an action to ignore or suspend an effect only when he or she has priority. The player who took the action gets priority after this special action. [CompRules 2003/12/01]
  • 408.2.Ruling.1 - The only things that do use the stack are spells, nonmana activated abilities, nonmana triggered abilities, and combat damage. [DeLaney 2003/12/14]
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