This search based on the January 15, 2004 release of the Rulings.
G12.1 - Land
- G12.1a - Land is a type. Lands aren't spells and don't go on the stack;
they are simply played from the hand. The active player may play a land
once each turn during his or her main phase when he or she has priority
and the stack is empty. If an object is both a land and another type, it
can only be played as a land. It can't be played as a spell.
[CompRules 2003/10/01]
- Note - Also see Rule 212.6, "Lands."
G12.2 - Land Type
- G12.2a - A land's subtype (its "land type") is listed after a long dash on
the land's type line. Note that "basic," "legendary," and "nonbasic"
aren't land types. [CompRules 2003/07/01]
- G12.2b - See also Basic Land Type. [CompRules 2003/07/01]
- Note - Also see Rule 212.6, "Lands."
G12.3 - Landcycling
- G12.3a - "Landcycling" is a generic term; a card's rules text usually names
a specific type of land, such as "plainscycling." [CompRules 2003/07/01]
- G12.3b - Landcycling is an activated ability. "Plainscycling [cost]" means
"[Cost], Discard this card from your hand: Search your library for a
plains card, reveal it, and put it into your hand. Then shuffle your
library." [CompRules 2003/07/01]
- Note - Also see Rule 502.18, "Cycling."
G12.4 - Landwalk
- G12.4a - "Landwalk" is a generic term; a card's rules text will give a
specific property to look for, such as "islandwalk."
- G12.4b - Landwalk is an evasion ability. A creature with landwalk is
unblockable as long as the defending player controls at least one land
which has the specified subtype or supertype. [CompRules 2003/07/01]
- Note - Also see Rule 502.6, "Landwalk."
G12.5 - Last Known Information
- G12.5a - The last known information about an object is the information that
it had just before it left the zone it was in. Effects from resolving
spells and abilities use last known information if the object they require
information from is not in the zone it was expected to be in. See
Rule 413.2f. [CompRules 2003/07/01]
G12.6 - Layer
- G12.6a - Continuous effects are applied in order, in six layers: (1) copy
effects (see Rule 503, "Copying Objects"), (2) control-changing
effects, (3) text-changing effects, (4) type-, subtype-, and
supertype-changing effects, (5) all other continuous effects, except those
that change power or toughness, and (6) power- or toughness- changing
effects. See Rule 418.5, "Interaction of Continuous Effects."
[CompRules 2003/12/01]
G12.7 - Leaves Play
- G12.7a - A permanent leaves play when it moves from the in-play zone to any
other zone. See Rule 410.10c. [CompRules 2003/07/01]
- G12.7b - If a token leaves play, it ceases to exist. This is a state-based
effect. See Rule 420.5. [CompRules 2003/07/01]
- G12.7c - If a permanent leaves play and later returns to play, it's treated
as an entirely new permanent with no "memory" of anything from its former
existence. (Phasing is an exception to this; see Rule 502.15, "Phasing.")
[CompRules 2003/07/01]
G12.8 - Legal Text
- G12.8a - Legal text (the fine print at the bottom of the card) lists the
copyright information. It has no effect on game play.
[CompRules 2003/07/01]
- Note - Also see Rule 210, "Legal Text."
G12.9 - Legend, Legendary
- G12.9a - Legend is a special creature type. Legendary is a supertype that
may apply to any type ("Legendary Land," "Legendary Artifact," and so on).
[CompRules 2003/07/01]
- G12.9b - If two or more permanents with the same name have the subtype
Legend or the supertype legendary, all except the one that has been a
Legend or legendary permanent with that name the longest are put into
their owners' graveyards. This "Legend rule" is a state-based effect.
See Rule 420.5. [CompRules 2003/07/01]
- G12.9c - Legend is a creature type; legendary is not. If a legendary
noncreature permanent becomes a creature, it's still "legendary," but it
doesn't get the creature type Legend. If a creature of type Legend
becomes a noncreature permanent, it loses the creature type Legend, but it
doesn't become legendary. [CompRules 2003/07/01]
- G12.9d - A Legend whose creature type changes to a creature type other than
Legend is no longer a Legend and is no longer subject to the Legend rule.
A creature that changes creature type to Legend is now a Legend and is
subject to the Legend rule. [CompRules 2003/07/01]
G12.10 - Lethal Damage
- G12.10a - Lethal damage is an amount of damage greater than or equal to a
creature's toughness. A creature with lethal damage, but greater than 0
toughness, is destroyed. This is a state-based effect. See Rule 420.5.
[CompRules 2003/07/01]
G12.11 - Library
- G12.11a - The library is the zone from which a player draws cards. When a
game begins, each player's deck becomes his or her library. See
Rule 217.2, "Library." [CompRules 2003/07/01]
G12.12 - Life, Life Total
- G12.12a - Life total is a sort of score. Each player starts the game
with 20 life. Any increase in a players life total is considered to be
gaining life. Any decrease in a player's life total is considered to be
losing life. A player whose life total drops to 0 or less loses. This
is a state-based effect. See Rule 420.5. [CompRules 2003/10/01]
G12.13 - LIFO (Informal)
- G12.13a - An acronym for "Last In, First Out," LIFO is the order in which
spells and abilities resolve after going on the stack. The last played is
resolved first. [CompRules 2003/07/01]
- Note - Also see Rule 409, "Playing Spells and Activated Abilities," and
Rule 413, "Resolving Spells and Abilities."
G12.14 - Local Enchantment
- G12.14a - Local enchantments are a category of enchantments. A local
enchantment is labeled "Enchant [something]" and is attached to
that [something] while in play. [CompRules 2003/07/01]
- G12.14b - If a local enchantment is enchanting an illegal permanent or
player, the permanent it was attached to no longer exists, or the player
it was attached to has left the game, the enchantment is put into its
owner's graveyard. This is a state-based effect. See Rule 420.5.
[CompRules 2003/07/01]
- Note - Also see Rule 212.4, "Enchantments."
G12.15 - Lose the Game
- G12.15a - A game immediately ends when a player loses.
[CompRules 2003/07/01]
- Note - Also see Rule 102, "Winning and Losing."
This search based on the January 15,2004 release of the Rulings.
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