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This search based on the January 15, 2004 release of the Rulings.

G12.1 - Land
  • G12.1a - Land is a type. Lands aren't spells and don't go on the stack; they are simply played from the hand. The active player may play a land once each turn during his or her main phase when he or she has priority and the stack is empty. If an object is both a land and another type, it can only be played as a land. It can't be played as a spell. [CompRules 2003/10/01]
  • Note - Also see Rule 212.6, "Lands."
G12.2 - Land Type
  • G12.2a - A land's subtype (its "land type") is listed after a long dash on the land's type line. Note that "basic," "legendary," and "nonbasic" aren't land types. [CompRules 2003/07/01]
  • G12.2b - See also Basic Land Type. [CompRules 2003/07/01]
  • Note - Also see Rule 212.6, "Lands."
G12.3 - Landcycling
  • G12.3a - "Landcycling" is a generic term; a card's rules text usually names a specific type of land, such as "plainscycling." [CompRules 2003/07/01]
  • G12.3b - Landcycling is an activated ability. "Plainscycling [cost]" means "[Cost], Discard this card from your hand: Search your library for a plains card, reveal it, and put it into your hand. Then shuffle your library." [CompRules 2003/07/01]
  • Note - Also see Rule 502.18, "Cycling."
G12.4 - Landwalk
  • G12.4a - "Landwalk" is a generic term; a card's rules text will give a specific property to look for, such as "islandwalk."
  • G12.4b - Landwalk is an evasion ability. A creature with landwalk is unblockable as long as the defending player controls at least one land which has the specified subtype or supertype. [CompRules 2003/07/01]
  • Note - Also see Rule 502.6, "Landwalk."
G12.5 - Last Known Information
  • G12.5a - The last known information about an object is the information that it had just before it left the zone it was in. Effects from resolving spells and abilities use last known information if the object they require information from is not in the zone it was expected to be in. See Rule 413.2f. [CompRules 2003/07/01]
G12.6 - Layer
  • G12.6a - Continuous effects are applied in order, in six layers: (1) copy effects (see Rule 503, "Copying Objects"), (2) control-changing effects, (3) text-changing effects, (4) type-, subtype-, and supertype-changing effects, (5) all other continuous effects, except those that change power or toughness, and (6) power- or toughness- changing effects. See Rule 418.5, "Interaction of Continuous Effects." [CompRules 2003/12/01]
G12.7 - Leaves Play
  • G12.7a - A permanent leaves play when it moves from the in-play zone to any other zone. See Rule 410.10c. [CompRules 2003/07/01]
  • G12.7b - If a token leaves play, it ceases to exist. This is a state-based effect. See Rule 420.5. [CompRules 2003/07/01]
  • G12.7c - If a permanent leaves play and later returns to play, it's treated as an entirely new permanent with no "memory" of anything from its former existence. (Phasing is an exception to this; see Rule 502.15, "Phasing.") [CompRules 2003/07/01]
G12.8 - Legal Text
  • G12.8a - Legal text (the fine print at the bottom of the card) lists the copyright information. It has no effect on game play. [CompRules 2003/07/01]
  • Note - Also see Rule 210, "Legal Text."
G12.9 - Legend, Legendary
  • G12.9a - Legend is a special creature type. Legendary is a supertype that may apply to any type ("Legendary Land," "Legendary Artifact," and so on). [CompRules 2003/07/01]
  • G12.9b - If two or more permanents with the same name have the subtype Legend or the supertype legendary, all except the one that has been a Legend or legendary permanent with that name the longest are put into their owners' graveyards. This "Legend rule" is a state-based effect. See Rule 420.5. [CompRules 2003/07/01]
  • G12.9c - Legend is a creature type; legendary is not. If a legendary noncreature permanent becomes a creature, it's still "legendary," but it doesn't get the creature type Legend. If a creature of type Legend becomes a noncreature permanent, it loses the creature type Legend, but it doesn't become legendary. [CompRules 2003/07/01]
  • G12.9d - A Legend whose creature type changes to a creature type other than Legend is no longer a Legend and is no longer subject to the Legend rule. A creature that changes creature type to Legend is now a Legend and is subject to the Legend rule. [CompRules 2003/07/01]
G12.10 - Lethal Damage
  • G12.10a - Lethal damage is an amount of damage greater than or equal to a creature's toughness. A creature with lethal damage, but greater than 0 toughness, is destroyed. This is a state-based effect. See Rule 420.5. [CompRules 2003/07/01]
G12.11 - Library
  • G12.11a - The library is the zone from which a player draws cards. When a game begins, each player's deck becomes his or her library. See Rule 217.2, "Library." [CompRules 2003/07/01]
G12.12 - Life, Life Total
  • G12.12a - Life total is a sort of score. Each player starts the game with 20 life. Any increase in a players life total is considered to be gaining life. Any decrease in a player's life total is considered to be losing life. A player whose life total drops to 0 or less loses. This is a state-based effect. See Rule 420.5. [CompRules 2003/10/01]
G12.13 - LIFO (Informal)
  • G12.13a - An acronym for "Last In, First Out," LIFO is the order in which spells and abilities resolve after going on the stack. The last played is resolved first. [CompRules 2003/07/01]
  • Note - Also see Rule 409, "Playing Spells and Activated Abilities," and Rule 413, "Resolving Spells and Abilities."
G12.14 - Local Enchantment
  • G12.14a - Local enchantments are a category of enchantments. A local enchantment is labeled "Enchant [something]" and is attached to that [something] while in play. [CompRules 2003/07/01]
  • G12.14b - If a local enchantment is enchanting an illegal permanent or player, the permanent it was attached to no longer exists, or the player it was attached to has left the game, the enchantment is put into its owner's graveyard. This is a state-based effect. See Rule 420.5. [CompRules 2003/07/01]
  • Note - Also see Rule 212.4, "Enchantments."
G12.15 - Lose the Game
  • G12.15a - A game immediately ends when a player loses. [CompRules 2003/07/01]
  • Note - Also see Rule 102, "Winning and Losing."
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